![]() This is exactly the kind of “Wow, games can get prettier” tech demo I’ve been looking for since the announcement of the PlayStation 5 and Xbox Series X. It’s basically Tomb Raider, but Tomb Raider with the fidelity of a DICE game. That’s the takeaway from today’s demo, with some stunning caves and ruins. ![]() On your end? That means some stunning environments. From the video, “There are over a billion triangles of source geometry in each frame that Nanite crunches down losslessly to around 20 million drawn triangles.” The video proceeds to claim that individual triangles are usually about the size of a single pixel. ![]() Epic shows off Nanite around the 1:50 mark, and claims these assets are “around a million triangles each” and are layered with 8K textures. Now, Nanite can reputedly import and use the highest-quality assets with no extra work. Unreal Engine 5Īt least, that’s what you needed to do with Unreal 4. When we talk about a game being “well optimized,” this is part of that process. You need to spend time optimizing them, scaling back unnecessary detail and creating simpler versions of the asset that replace the high-resolution one as you walk away-hopefully without the player noticing. NVIDIA has made it easy for game developers to add leading-edge technologies to their Unreal Engine 4 (UE4) games by providing. ![]() But the scans you get from photogrammetry are usually way too complicated to bring directly into a game.
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